stellaris tribute vs vassal. It might be more useful if the ai wasn't worthless outside of spinning off a vassal sector as a feudal empire to expand on their own and get around the influence bottleneck it might have some very niche uses. stellaris tribute vs vassal

 
 It might be more useful if the ai wasn't worthless outside of spinning off a vassal sector as a feudal empire to expand on their own and get around the influence bottleneck it might have some very niche usesstellaris tribute vs vassal  No empire in the game, AI or player, is actually set up so that they run off of 25% of all basic resources flows so that 75% goes into the bank- that's incredibly inefficient over-production for a non-tributary

After that, it’s up to you to make the choice! How Do Tributaries Work? A vassal actually gets bonuses for serving under you in exchange for being subject to your diplomatic choices, i. It also has some special subject interactions that can be pretty useful in some cases. vassals are better than having tributaries or trying to conquer one planet at a time because they can be integrated into you country for some cost in influence and will cost far less to demand than the sum of all of their planets added together. Vassals are not slaves. min. So there is no reason to not integrate a vassal unless you are fine with having a worthless pile of pops on the map. Involuntary protectorates (those forced on by war, or those forced on uplifted species) will not give you +1 influence. Plus, if you've gotten said protectorate by doing something like. Gains bonuses by admiring its collection. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. 4 we had those two vastly different types of subjugation: Vassals are diplomatically tied to their overlord, they pay a small tribute and get some benefits. Usually I just conquer, and then oppress or remove the offensives if I feel like. In my two Stellaris games I never had any protectorate catch up enough in tech to become a vassal. Subscribe to downloadVassals and Tributaries - Exalted Domination [3. This mod-collection is created to make playing with Vassals, Tributaries, Protectorates and Subsidiaries. Once the request appears invite them to make a federation, after it's creation go to the vassal request and accept it. Tributaries are great if you are playing tall, and need the resources to make up for your lack of planets. You can check the modifiers by hovering over the red x (or the green checkmark) next to the demand vassalization text. Yes. It might be more useful if the ai wasn't worthless outside of spinning off a vassal sector as a feudal empire to expand on their own and get around the influence bottleneck it might have some very niche uses. My empire is warmonger, it seems unfitting to "negotiate" with the target, is there a way to subjugate them in war? Before you used to be able to "demand vassalization" or "demand tribute" and then go to war if they refused but I don't see those options anymore. ago. You can only subjugate by force if the empire is weaker than you since overlord. How, then, can you choose between tributary vs vassal? Keep reading to discover our complete guide. Subsidies follow the same rule but are only valued at about 1/10 of the tributes. It's still one of the reasons I prefer playing Stellaris peacefully and focussing on exploration and colonizing. While the new vassal contracts are a huge improvement over the old system, I feel that most AI empires are just jumping into a vassal-overlord contract too easily, while in my opinion federations should fill the role of defending mutual interests when empires aren't too weak to resist a powerful neighbor or when the powerful empire is not. It leads to some funny (and frustating) situations like when you claim all the enemies planets so they will disapear, instead of becoming a vassall. If it’s a tick, you. Releasing a vassal with a fraction of the pops lets them grow much, much faster. Sectors allow you to assign Governors, which give bonuses to all planets in the sector. Please note these costs are over and above a base cost of 20 influence points. e. When should you create vassals? I have hundreds of hours in the game, but I've yet to ever release a vassal from my own territory. You will basically have a federation with your vassal from day 1. I've been watching the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. Various subsidies from the overlord or tribute from the subject. 8boy09. It's sorta like the political version of slaves. ago. This means at 100 loyalty it will take 120 months (10 years) to reach tier 2 and 360 months (30 years) to reach tier 3. The relation level between two empires is determined by the sum of the opinions both empires hold towards each other and determines what diplomatic options are available without requiring an Envoy to improve or harm relations. 15% basic tribute and 15% advanced gives you roughly -950. So I decided to fight a Fanatical Purifier, and take as many systems as I could from him. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris Federation Type Power Ranking. You can only subjugate by force if the empire is weaker than you since. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. Well it depends. edit: i just tried this and it dorsnt work this way - the relation-improve numbers gets reduced to its new cap once you cancel the tribute or tribal vassal. R5: I just love having vassals and building a hegemony over conquest. Atrus, demanding tribute is a pre-requisite to vassalizing. I attack from two sides, but something goes wrong. The whole point of an alliance is that you declare and respond to wars as a unified entity. You can only hope that your overlord leaves the federation or something similar. I am at my cap for sector plantes. See screenshots for new tradition effects. "in the middle of specializing" will at least be fixed in hotfix but I hope they change the demotion in general. g. When it reach 60% of techs of its master, it turns into vassal. Stellaris. Click that, send, wait till they deny your offer and then you get the belli. 4. You will start in a consumer goods deficit. Nope, the Space Mafia doesn't care about any Rights not founded on Might. I think a Megacorp could be one of the best suited to handling this specialist type, since they have the most trade value to potentially turn into consumer goods via. Even before 3. Entry agreement acceptance is separate from the continual loyalty. You can demmand far more resources from a tributary vs a normal. The enemies you fight at that point where you would actually think of using AI help would obliterate AI ships so it's best to have them fund you. ; About Stellaris Wiki; Mobile view So 15% basic tribute gives about -500 acceptance. If you're not domineeringly powerful, vassal is a good choice to set them to follow your ships and act as extra power in most fights. Fast. Tributary vs Vassals Stellaris Debate When everyone is "inferior" or "pathetic" and fallen empires are "equivalent. Get a couple of special ones for the unique bonuses but I don't really see a reason to have more than. If you have three vassals, that's three "small" civilizations offering discounts on techs you don't have yet. Taking Vassals instead of conquering means you have fewer planets to manage, which many people appreciate. Feb 21, 2014 2. Yes. So as a weaker empire, you rather want to be inside a hedgemony than be a vassal. I'm fairly sure I've made allies into vassals or at the very least Dynastic Marriages into vassals, but I'm wondering, after you make a nation a Tributary, can you later make that country a vassal? Just trying to plan my take over of Indonesia as Japan. If you can just use tribute to get your Minerals/Energy/Food, you can devote your planets primarily towards industry and you need very few planets for that. -Permanent employment gives a slow-but-steady stream of zombie clerks to the vassal (1 per 5 years), increasing clerk trade power for the trade build/trade federations they should all be a part of. Once they get enough tech they immediately turn into a vassal. Scholarium should get some better bonuses to make them actually the science vassal to play as, as well as the. ; About Stellaris Wiki; Mobile view On top of preserving the effects of current vassals (with a "Demand Tribute" decision for tributaries and a "Require War Participation" for regular vassals, against a cost of influence), this system would allow for more possibilities regarding what a vassal can do for you, or what you can do for a vassal, such as: Subscribe to downloadVassals and Tributaries - Exalted Domination [3. willldebeast • 4 yr. 3) Declare a war of conquest on your former subject once that is an option (probably 10 years after releasing them). their vassalization contract which means you can place more lenient contracts for war which means you can squeeze more tribute out of them. A vassal cannot colonize new planets. There's no option for using favors to sway your way, no ultimatums (e. r/Stellaris • Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. Description: This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. Stellaris Wiki Active Wikis. Final modifier of 10 % of member's diplo weight added to yours and with vassal mechanics you can force them to vote as you do! I can not overstate how absolutely powerful. The "Vassalize" War Goal and You: A Lesson learned the strange way. Early in the game I invaded my rival, an authoritarian religious sect, and status quo ed them and formed a. I don't see how an additional 10 % boost to research rate to each of my scientists is going to help considering the best case scenario of tier 1-3 scholarium is 0. ago. First is picking diplo tradition and either having the domination tradition or going for another type of federation with an independent empire. You need just 1 free empire to start federation, it could be your 1 system released vassal. trib·u·tar·y. min. "In an Allegiance War, you seek to wrest control of the vassals that have pledged Secret Fealty to you, and they will join in on the attack on their former Overlord. In CK3, you can modify contracts whenever the hell you want, so long as you have the money/blackmail/whatever to do so. It adds 9 new types of subject empires for default countries (1 for each ethics + 1 for hives), 9 new types of subject empires for megacorporations (1 for each. As far as I can tell, the only benefit you get from having vassals are: - You keep your Empire Sprawl down, keeping your research cheap so you can get up the tech tree faster. Abiliti to switch vassals type tribute-vassal and other way around. Vassal gives you no resources but is very handy for research agreements without helping future enemies. Ability to tax vassals 5% of their energy at the cost of a negative modifier, any more would bring them too close to subsidiaries. Fix vassals, tributes, and federations! Thread starter redharo; Start date Apr 16, 2020; Jump to latest Follow Reply Menu. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. . And you will almost certainly lose that war when a vassal is in a war with their overlord, the vassal passively just generates a ton of warscore without having to do anything. Rapid fire edit 2: While on th e subject of vassals declaring a war of subjugation should subjugate the empire automatically at 100% system control. ago. Much like Paradox’s own Crusader Kings 3. There is a CB called "Leave Hegemony" which allows you to leave the federation by winning the war. Creating Vassals from your own territory isn't all that useful in most. There are two ways for a free country to become a vassal of another country: diplomatic. You can't integrate them, you can't prohibit their expansion, you can't limit their diplomatic options, you can't build any holdings and you can't give them subsidiaries as their overlord. 5. Just colonize some crappy planet that is otherwise useless to you because of poor habitability in a system that isn't connected to the rest of your empire and release that single system as a vassal. I hope this is fixed because the potential for these systems is great!I guess what i was asking is, can i accomplish the same (which is to create a space with my ethics) without having to switch my war policy to liberation wars by using Unrestricted Warfare to take them over (in part or in whole) and then releasing them as a vassal (if for whatever reason i didnt want to keep the territory and pops)Strangely, this one vassal was the first to have any form of defensive pact or guarantee of an outside Empire. Today, more common terms are puppet state, protectorate, client state, associated state or satellite state. I have a big fleet advantage and it is gives me only +14. Nope. I usually just change their ideologies first, then make them a vassal through diplomacy or another war. You only get taxes from sectors, and you. Content is available under Attribution-ShareAlike 3. 3] This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. First a general note, currently it takes 150 to 200+ years to create a level 5 federation but only 70 to 100+ years to make a level 4. They won’t agree. So while your vassals can be in a federation you cant initiate a federation with a vassal. I Nov 4, 2022 @ 1:28am. Two of the most popular subject empire types are tributary and vassal. As long as the empire still has a government, the player can still play. They turn from protectorate to vassal when they research a x% of your known techs (not sure how much). Even before 3. -Tributaries donate income to you, they will not follow you into a war, they can engage in diplomacy and claim systems. Since they were the ones that started the request they can't decline. Vassals contribute significantly less to your empire size than a bunch of colonies. I tried this as a bulwark, but every time I singed a research agreement, once the grace period ended, they canceled it. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. Select the target from the “Empires” tab, select “Communicate,” and then select “Declare War. How to make vassals/tributary. If you don't have a planet in that sort of a system, build a hab and settle it. 15% basic tribute and 15% advanced gives you roughly -950. Snuff out as much of the competition as you can in the early years before the galactic community forms and claim your place as a galactic superpower. Inward Perfection -> Crisis empires, for example, need the Imposed Inclusion CB to vassalize as under normal circumstances they can only demand tribute, and if refused they can't go to war to force tribute. I mean, from a min-maxing game-as-chess point of view being awarded these territories is great, obviously. All of which have a huge impact on how you play the game from the very beginning. One researches a tech, you get a discount. One side is his border with my vassal. subjugate a prospective vassal when they're already big. It should be the same way in Stellaris: I should be able to cash in my loyalty, or influence, or whatever to modify contracts if I have the dough to spend. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. Members Online •. there's a lot to say about stellaris' war systems. Toggle signature. Now that you're part of a federation there's no way for you to actively ask for independence. Yeah it's way too easy on lower/scaling difficulties to rush a fleet and mostly peacefully vassalize the entire galaxy before midgame. So, if you have enough influence, you can brute force the change. If your combined military is greater than the overlord, they should start a war for independence, and pull you into it. ago. 12th May 2022. The requirements for initiating diplomatic annexation are: The subject's vassalage has lasted at least 10 years. +15% is half a Clone Admiral Ascendant and is a substantial boost for already powerful fleets. Scholarium: Bonus to research, penalty to fleep can and upkeep. Especially since the contribution is percentage based so you benefit from their AI bonuses. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. Jump to latest Follow Reply. think negotiating vassal terms should be a littlebit cheaper in terms of influence. Also members are said to have more independance than vassals do. ago. It works wonders in the galactic diplomacy. Play the diplomacy game. Originally posted by Revan Tair: Protectorate is way much better, than vassals. < > Showing 1 - 12 of 12 comments pete3great Jun 18, 2021 @ 2:51am I often combine them, forming a hegemony that my vassals are also part of. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Even egalitarians have a vassal type called "Sister Republic" which is just a vassal in name only. think negotiating vassal terms should be a littlebit cheaper in terms of influence. Bulwarks provide +5 stability if you connect them to your relay network and Bulwark vassal leaders are pretty good. 7. I dont think it is that useful unless you have the feudal civic and even then its not that useful. -must first ask in diplomacy screen, then you have 1 year to declare war. Yea. In any case, you automatically have defensive pacts with vassals/protectorates, and defensive pacts drain influence. But disloyal vassals should also consider : [disloyal power + enemy of overlord (current war) power] > [overlord power + loyal power] -- what better time to rebel, than when your lord is campaigning half a galaxy away?Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of. To see what we can do to make your empire bigger and stronger than ever before,. ago. . There should be a tab that says something like:"Demand tribute" or "Demand subjugation". It reminds me of total war three kingdoms. 4) End that war in such a way that you retain the system you want, preferably without losing any systems in the process. The biggest bonus, however, is the simple fact that I'm a vassal to an FE. Sep 11, 2018. From then on, all you do is keep your navy as big as possible, and sling the federation fleet around like a bludgeon to bully everyone around you. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. Scholarium: Bonus to research, penalty to fleep can and upkeep. Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. If I can make tributaries -> vassals and then diploannex them at a later date, I'm peachy. 12 Badges. In exchange you can take much more from them (75% resources vs 45% from trib to vassal iirc). (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. Navigate to the Propose Subjugation option. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. Integrating a vassal means taking all their garbage as well. While a Protectorate, their Overlord gets a slight bonus to Influence. That said, the DLC needs some. Each vassal automatically gets 10% of every other vassal's trade. You can attack realistically attack void dwellers and ringworlders early in the game. Tributaries also seem to be of more use early, as the couple dozen energy/minerals still make a difference, while vassals are better lategame when they. Все. I do not think you can without releasing them and the forcing the new subject option on. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. I’d acquired a few vassals already, and decided to integrate the one closest to me. If you are a megacorp with Franchising. As suggested above, if it is a war goal, and they are forced at the end of a sword, then. Even with expansion prohibited, they still keep their existing claims and will take territory in Total War conflicts. Just make sure to status quo on vassal wars instead of fully win them, which will convert all captured enemy territory to your side as a vassal and make them your ideology so they love you. There was no war. On Small sizes and larger, they add a Militarist. 98 vs 1. A bit of a headache since you need to station armies, but otherwise no big deal. Creating vassals is intergral to good tall play atm. So 15% basic subsidy gives about +50 acceptance. the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. See screenshots for new tradition effects. 25 influence a month, and you can integrate them if you want. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. Only existing. You get 1 influence point for each protectorate you have established. EDIT:Further testing:15%tribute seems to apply about -500, 30% or 45% of the same reasources does about -500 also. Sorted by: 23. They will do the setup for a liberation war for you, and all you have to do is help out. The result is a very friendly new recruit for your Trade League who is probably also a. ) 1; Reactions:The peak of this was the try to change a vassal contract with a self released vassal. Vassal states were common among the empires of the Near East, dating back to the era of the Egyptian, Hittite and Mitanni conflict, as well as ancient China. Inward Perfection -> Crisis empires, for example, need the Imposed Inclusion CB to vassalize as under normal circumstances they can only demand tribute, and if refused they can't go to war to force tribute. You can't change it because they're not a vassal. Mr-H-Saether • 5 mo. They're a tributary. 2k malus. vassals can be integrated into your empire so you can eat them without claims or war. If you only demand, your vassal should only accept if he is loyal. Also how good the agreement looks will also determine how easy it is to get them to accept. Once an envoy is assigned to a task, it cannot be reassigned again for a year. ago. Taking in a significant number of foreign pops can result in unrest due to differing. Tribute pays from total, not net, income, so when you raise the tribute demand at 75%, you're literally demanding 75% of all income. Like Vassal 1 focuses all its invention on making a laser which can heat. 2. Suzerainty (/ ˈ s uː z ər ə n t i,-r ɛ n t i /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. I basically don't need to worry about being attacked, what with an FE watching my back. XBOX • 3 yr. They are restricted in their diplomatic actions. Vassaling can make harder to conquer but not really if said vassals are in alliance with war controls. Anything like that would make more dynamic versions of how you want to arrange tribute and what exactly you want from a war. [deleted] • 2 yr. From there, click on the Create Vassals. 3. We can negotiate, and renoegotiate the terms of our agreement. 4, but the quick trust growth means you can turn them into a protectorate/vassal pretty quickly. You could shove up right against one, rival, insult, and claim their systems. Get them to agree to it themselves, or force them to submit with a war. It also adds a new Policy, available once you finish the Domination tradition tree, that let you tax your subjects' trade. I currently share a trade league with 6 other empires, and all of them have to vote with me. 5 loyalty (0. By: lpslucasps. "They may also swear Secret Fealty to one of your rivals in hopes that they’ll be able to follow them in an Allegiance War. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. also domination tree gets. If the vassal does not allow it pops to migrate- you can not affect it. Vassal produces 50 engineering, 15% would be 7 (think they round down 7. All systems captured, one but one planet is occupied. The rights and obligations. Depending on your tradition choices, you may want one over the other I suppose. . Get them to agree to it themselves, or force them to submit with a war. Presumably overlord takes a research tribute and gives them protection somehow. This grants their fleet's weapons ten percent more damage and range and twenty percent faster firing. Next to the “Demand Vassalization” button will either be a green tick or a red cross. See screenshots for new tradition effects. AI always pays tribute when Liberty Desire is below 50% and refuses otherwise. Sectors are microstates within your empire that you appoint a governor to oversee. Check Out This Mod. vassal turns into a protectorate but without the bonus or influence gain and resets your agreement. Dozens of reviews and discussions complaining that vassals are not slaves. Each Vassal Specialization has a specific focus: the Bulwark, which focuses on defense and military strength; the Prospectorium, which focuses on resource collection and production; and the Scholarium, which focuses on scientific. Click that, send, wait till they deny your offer and then you get the belli. They're a tributary. Conquest is better, but vassals are fun for role playing. Yeah. 'War score' at the beginning of war says it's -200. Various subsidies from the overlord or tribute from the subject. they're very flexible, but require some time to set up. Legacy Wikis. To do this method, whoever you’re trying to make your Vassal must be at peace. Vassals are even worse on higher difficulties, since no matter. Research costs are +150% for planets and 209% for pops. Deactivate them and make a try (if that doesn't break your game of course). thelandsman55. I have a big fleet advantage and it is gives me only +14. 5% of annual income, manpower tribute is 25% of annual gain, and monarch point tribute is 1 per 33 developments (rounded down) and capped at 12 for 400 or more development. Heck if they like you enough they may even be amicable to becoming a tributary. 45% basic subsidy gives about +50 acceptance. • 1 yr. ago. See screenshots for new tradition effects. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. 'War score' at the beginning of war says it's -200. Since you can do contract negotiations, there shouldn't be any difference right because you can just set all the categories to the same setting right? Stellaris Real-time strategy Strategy video game Gaming. Tributaries are mostly free, they can expand and do diplomacy but need to pay you a quarter of their income. This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. The limits on the Vassal system exist so that the game remains fun when playing as both an overlord OR a vassal. you research it, the other two get a discount. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. Is there a way to force a neighbour to become your vassal with the new. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). And with federation DLC the hegemony makes vassals obsolete for puppet master style. Wupps had that backwards. Description. And for the stronger empire, you could benefit from having weak allies, but still stronger-than-vassal allies to aid you. Nope. The mod locks each vassal type to a specific ethic, but the Feudal civic lets you use all of them. It is the same cost for another of my subjects which is 4 times the size. Afaik there's really no way to speed this up. Suzerainty (/ ˈ s uː z ər ə n t i,-r ɛ n t i /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. A player can create a vassal from their own territory by releasing one of their sectors as a vassal from the "Sectors" tab by clicking the "Create Vassal" button next to the sector they want to release. Just form a federation with any other non-vassal empire and enable the "Vassals can join" option. Once they get enough tech they immediately turn into a vassal. Nope, and it's awful. There should be a tab that says something like:"Demand tribute" or "Demand subjugation". Having an Alliance with somebody who has no "say-so" is just extra stats for the sake of it. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. However, a megacorp also entails a trade build (usually), and that produces CG. That's it. Not having a big directly controlled territory is also good for tradition costs. If you want a megacorp vassal you're going to have to vassalize a megacorp. Content is available under Attribution-ShareAlike 3. Jump to latest Follow Reply. You can make your vassals tribute pops, unity, alloys, CGs, strategic resources, naval cap, any number of things really. Stellaris desperately needs a threaten mechanic. At least if your empire is already at a decent size and any increase in minerals & naval capacity is pretty much nonrelevant. Can't demand tribute/vassalization Hi, so I think I know the technical procedure to get the demand vassalage/tribute war goals. 2. Subject nations, or vassals, are countries in a subservient relationship to another state, paying tribute or fulfilling commercial or military obligations to their overlord in return for protection from other states. If a vassal loses an independence war, then it should be automatic they stay as vassal. 15 has a 33-17 % difference in production.